# The PEP 484 type hints stub file for the Qt3DExtras module.
#
# Generated by SIP 4.19.3
#
# Copyright (c) 2017 Riverbank Computing Limited <info@riverbankcomputing.com>
# 
# This file is part of PyQt3D.
# 
# This file may be used under the terms of the GNU General Public License
# version 3.0 as published by the Free Software Foundation and appearing in
# the file LICENSE included in the packaging of this file.  Please review the
# following information to ensure the GNU General Public License version 3.0
# requirements will be met: http://www.gnu.org/copyleft/gpl.html.
# 
# If you do not wish to use this file under the terms of the GPL version 3.0
# then you may purchase a commercial license.  For more information contact
# info@riverbankcomputing.com.
# 
# This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
# WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.


import typing
import sip

from PyQt5 import QtGui
from PyQt5 import QtCore
from PyQt5 import Qt3DRender
from PyQt5 import Qt3DCore

# Support for QDate, QDateTime and QTime.
import datetime

# Convenient type aliases.
PYQT_SIGNAL = typing.Union[QtCore.pyqtSignal, QtCore.pyqtBoundSignal]
PYQT_SLOT = typing.Union[typing.Callable[..., None], QtCore.pyqtBoundSignal]

# Convenient aliases for complicated OpenGL types.
PYQT_OPENGL_ARRAY = typing.Union[typing.Sequence[int], typing.Sequence[float],
        sip.Buffer, None]
PYQT_OPENGL_BOUND_ARRAY = typing.Union[typing.Sequence[int],
        typing.Sequence[float], sip.Buffer, int, None]


class Qt3DExtras(sip.simplewrapper):

    class QConeGeometry(Qt3DRender.QGeometry):

        def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ...

        def lengthChanged(self, length: float) -> None: ...
        def slicesChanged(self, slices: int) -> None: ...
        def ringsChanged(self, rings: int) -> None: ...
        def bottomRadiusChanged(self, bottomRadius: float) -> None: ...
        def topRadiusChanged(self, topRadius: float) -> None: ...
        def hasBottomEndcapChanged(self, hasBottomEndcap: bool) -> None: ...
        def hasTopEndcapChanged(self, hasTopEndcap: bool) -> None: ...
        def setLength(self, length: float) -> None: ...
        def setSlices(self, slices: int) -> None: ...
        def setRings(self, rings: int) -> None: ...
        def setBottomRadius(self, bottomRadius: float) -> None: ...
        def setTopRadius(self, topRadius: float) -> None: ...
        def setHasBottomEndcap(self, hasBottomEndcap: bool) -> None: ...
        def setHasTopEndcap(self, hasTopEndcap: bool) -> None: ...
        def indexAttribute(self) -> Qt3DRender.QAttribute: ...
        def texCoordAttribute(self) -> Qt3DRender.QAttribute: ...
        def normalAttribute(self) -> Qt3DRender.QAttribute: ...
        def positionAttribute(self) -> Qt3DRender.QAttribute: ...
        def length(self) -> float: ...
        def slices(self) -> int: ...
        def rings(self) -> int: ...
        def bottomRadius(self) -> float: ...
        def topRadius(self) -> float: ...
        def hasBottomEndcap(self) -> bool: ...
        def hasTopEndcap(self) -> bool: ...
        def updateIndices(self) -> None: ...
        def updateVertices(self) -> None: ...

    class QConeMesh(Qt3DRender.QGeometryRenderer):

        def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ...

        def lengthChanged(self, length: float) -> None: ...
        def slicesChanged(self, slices: int) -> None: ...
        def ringsChanged(self, rings: int) -> None: ...
        def bottomRadiusChanged(self, bottomRadius: float) -> None: ...
        def topRadiusChanged(self, topRadius: float) -> None: ...
        def hasBottomEndcapChanged(self, hasBottomEndcap: bool) -> None: ...
        def hasTopEndcapChanged(self, hasTopEndcap: bool) -> None: ...
        def setLength(self, length: float) -> None: ...
        def setSlices(self, slices: int) -> None: ...
        def setRings(self, rings: int) -> None: ...
        def setBottomRadius(self, bottomRadius: float) -> None: ...
        def setTopRadius(self, topRadius: float) -> None: ...
        def setHasBottomEndcap(self, hasBottomEndcap: bool) -> None: ...
        def setHasTopEndcap(self, hasTopEndcap: bool) -> None: ...
        def length(self) -> float: ...
        def bottomRadius(self) -> float: ...
        def topRadius(self) -> float: ...
        def hasBottomEndcap(self) -> bool: ...
        def hasTopEndcap(self) -> bool: ...
        def slices(self) -> int: ...
        def rings(self) -> int: ...

    class QCuboidGeometry(Qt3DRender.QGeometry):

        def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ...

        def xyMeshResolutionChanged(self, xyMeshResolution: QtCore.QSize) -> None: ...
        def xzMeshResolutionChanged(self, xzMeshResolution: QtCore.QSize) -> None: ...
        def yzMeshResolutionChanged(self, yzMeshResolution: QtCore.QSize) -> None: ...
        def zExtentChanged(self, zExtent: float) -> None: ...
        def yExtentChanged(self, yExtent: float) -> None: ...
        def xExtentChanged(self, xExtent: float) -> None: ...
        def setXYMeshResolution(self, resolution: QtCore.QSize) -> None: ...
        def setXZMeshResolution(self, resolution: QtCore.QSize) -> None: ...
        def setYZMeshResolution(self, resolution: QtCore.QSize) -> None: ...
        def setZExtent(self, zExtent: float) -> None: ...
        def setYExtent(self, yExtent: float) -> None: ...
        def setXExtent(self, xExtent: float) -> None: ...
        def indexAttribute(self) -> Qt3DRender.QAttribute: ...
        def tangentAttribute(self) -> Qt3DRender.QAttribute: ...
        def texCoordAttribute(self) -> Qt3DRender.QAttribute: ...
        def normalAttribute(self) -> Qt3DRender.QAttribute: ...
        def positionAttribute(self) -> Qt3DRender.QAttribute: ...
        def xzMeshResolution(self) -> QtCore.QSize: ...
        def xyMeshResolution(self) -> QtCore.QSize: ...
        def yzMeshResolution(self) -> QtCore.QSize: ...
        def zExtent(self) -> float: ...
        def yExtent(self) -> float: ...
        def xExtent(self) -> float: ...
        def updateVertices(self) -> None: ...
        def updateIndices(self) -> None: ...

    class QCuboidMesh(Qt3DRender.QGeometryRenderer):

        def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ...

        def xyMeshResolutionChanged(self, xyMeshResolution: QtCore.QSize) -> None: ...
        def xzMeshResolutionChanged(self, xzMeshResolution: QtCore.QSize) -> None: ...
        def yzMeshResolutionChanged(self, yzMeshResolution: QtCore.QSize) -> None: ...
        def zExtentChanged(self, zExtent: float) -> None: ...
        def yExtentChanged(self, yExtent: float) -> None: ...
        def xExtentChanged(self, xExtent: float) -> None: ...
        def setXYMeshResolution(self, resolution: QtCore.QSize) -> None: ...
        def setXZMeshResolution(self, resolution: QtCore.QSize) -> None: ...
        def setYZMeshResolution(self, resolution: QtCore.QSize) -> None: ...
        def setZExtent(self, zExtent: float) -> None: ...
        def setYExtent(self, yExtent: float) -> None: ...
        def setXExtent(self, xExtent: float) -> None: ...
        def xyMeshResolution(self) -> QtCore.QSize: ...
        def xzMeshResolution(self) -> QtCore.QSize: ...
        def yzMeshResolution(self) -> QtCore.QSize: ...
        def zExtent(self) -> float: ...
        def yExtent(self) -> float: ...
        def xExtent(self) -> float: ...

    class QCylinderGeometry(Qt3DRender.QGeometry):

        def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ...

        def lengthChanged(self, length: float) -> None: ...
        def slicesChanged(self, slices: int) -> None: ...
        def ringsChanged(self, rings: int) -> None: ...
        def radiusChanged(self, radius: float) -> None: ...
        def setLength(self, length: float) -> None: ...
        def setRadius(self, radius: float) -> None: ...
        def setSlices(self, slices: int) -> None: ...
        def setRings(self, rings: int) -> None: ...
        def indexAttribute(self) -> Qt3DRender.QAttribute: ...
        def texCoordAttribute(self) -> Qt3DRender.QAttribute: ...
        def normalAttribute(self) -> Qt3DRender.QAttribute: ...
        def positionAttribute(self) -> Qt3DRender.QAttribute: ...
        def length(self) -> float: ...
        def radius(self) -> float: ...
        def slices(self) -> int: ...
        def rings(self) -> int: ...
        def updateIndices(self) -> None: ...
        def updateVertices(self) -> None: ...

    class QCylinderMesh(Qt3DRender.QGeometryRenderer):

        def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ...

        def lengthChanged(self, length: float) -> None: ...
        def slicesChanged(self, slices: int) -> None: ...
        def ringsChanged(self, rings: int) -> None: ...
        def radiusChanged(self, radius: float) -> None: ...
        def setLength(self, length: float) -> None: ...
        def setRadius(self, radius: float) -> None: ...
        def setSlices(self, slices: int) -> None: ...
        def setRings(self, rings: int) -> None: ...
        def length(self) -> float: ...
        def radius(self) -> float: ...
        def slices(self) -> int: ...
        def rings(self) -> int: ...

    class QDiffuseMapMaterial(Qt3DRender.QMaterial):

        def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ...

        def textureScaleChanged(self, textureScale: float) -> None: ...
        def shininessChanged(self, shininess: float) -> None: ...
        def specularChanged(self, specular: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
        def diffuseChanged(self, diffuse: Qt3DRender.QAbstractTexture) -> None: ...
        def ambientChanged(self, ambient: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
        def setTextureScale(self, textureScale: float) -> None: ...
        def setDiffuse(self, diffuse: Qt3DRender.QAbstractTexture) -> None: ...
        def setShininess(self, shininess: float) -> None: ...
        def setSpecular(self, specular: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
        def setAmbient(self, color: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
        def textureScale(self) -> float: ...
        def diffuse(self) -> Qt3DRender.QAbstractTexture: ...
        def shininess(self) -> float: ...
        def specular(self) -> QtGui.QColor: ...
        def ambient(self) -> QtGui.QColor: ...

    class QDiffuseSpecularMapMaterial(Qt3DRender.QMaterial):

        def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ...

        def textureScaleChanged(self, textureScale: float) -> None: ...
        def shininessChanged(self, shininess: float) -> None: ...
        def specularChanged(self, specular: Qt3DRender.QAbstractTexture) -> None: ...
        def diffuseChanged(self, diffuse: Qt3DRender.QAbstractTexture) -> None: ...
        def ambientChanged(self, ambient: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
        def setTextureScale(self, textureScale: float) -> None: ...
        def setShininess(self, shininess: float) -> None: ...
        def setSpecular(self, specular: Qt3DRender.QAbstractTexture) -> None: ...
        def setDiffuse(self, diffuse: Qt3DRender.QAbstractTexture) -> None: ...
        def setAmbient(self, ambient: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
        def textureScale(self) -> float: ...
        def shininess(self) -> float: ...
        def specular(self) -> Qt3DRender.QAbstractTexture: ...
        def diffuse(self) -> Qt3DRender.QAbstractTexture: ...
        def ambient(self) -> QtGui.QColor: ...

    class QExtrudedTextGeometry(Qt3DRender.QGeometry):

        def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ...

        def depthChanged(self, extrusionLength: float) -> None: ...
        def fontChanged(self, font: QtGui.QFont) -> None: ...
        def textChanged(self, text: str) -> None: ...
        def setDepth(self, extrusionLength: float) -> None: ...
        def setFont(self, font: QtGui.QFont) -> None: ...
        def setText(self, text: str) -> None: ...
        def extrusionLength(self) -> float: ...
        def font(self) -> QtGui.QFont: ...
        def text(self) -> str: ...
        def indexAttribute(self) -> Qt3DRender.QAttribute: ...
        def normalAttribute(self) -> Qt3DRender.QAttribute: ...
        def positionAttribute(self) -> Qt3DRender.QAttribute: ...

    class QExtrudedTextMesh(Qt3DRender.QGeometryRenderer):

        def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ...

        def depthChanged(self, depth: float) -> None: ...
        def fontChanged(self, font: QtGui.QFont) -> None: ...
        def textChanged(self, text: str) -> None: ...
        def setDepth(self, depth: float) -> None: ...
        def setFont(self, font: QtGui.QFont) -> None: ...
        def setText(self, text: str) -> None: ...
        def depth(self) -> float: ...
        def font(self) -> QtGui.QFont: ...
        def text(self) -> str: ...

    class QFirstPersonCameraController(Qt3DCore.QEntity):

        def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ...

        def decelerationChanged(self, deceleration: float) -> None: ...
        def accelerationChanged(self, acceleration: float) -> None: ...
        def setDeceleration(self, deceleration: float) -> None: ...
        def setAcceleration(self, acceleration: float) -> None: ...
        def deceleration(self) -> float: ...
        def acceleration(self) -> float: ...
        def lookSpeedChanged(self) -> None: ...
        def linearSpeedChanged(self) -> None: ...
        def cameraChanged(self) -> None: ...
        def setLookSpeed(self, lookSpeed: float) -> None: ...
        def setLinearSpeed(self, linearSpeed: float) -> None: ...
        def setCamera(self, camera: Qt3DRender.QCamera) -> None: ...
        def lookSpeed(self) -> float: ...
        def linearSpeed(self) -> float: ...
        def camera(self) -> Qt3DRender.QCamera: ...

    class QForwardRenderer(Qt3DRender.QTechniqueFilter):

        def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ...

        def gammaChanged(self, gamma: float) -> None: ...
        def frustumCullingEnabledChanged(self, enabled: bool) -> None: ...
        def setGamma(self, gamma: float) -> None: ...
        def setFrustumCullingEnabled(self, enabled: bool) -> None: ...
        def gamma(self) -> float: ...
        def isFrustumCullingEnabled(self) -> bool: ...
        def externalRenderTargetSizeChanged(self, size: QtCore.QSize) -> None: ...
        def surfaceChanged(self, surface: QtCore.QObject) -> None: ...
        def cameraChanged(self, camera: Qt3DCore.QEntity) -> None: ...
        def clearColorChanged(self, clearColor: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
        def viewportRectChanged(self, viewportRect: QtCore.QRectF) -> None: ...
        def setExternalRenderTargetSize(self, size: QtCore.QSize) -> None: ...
        def setSurface(self, surface: QtCore.QObject) -> None: ...
        def setCamera(self, camera: Qt3DCore.QEntity) -> None: ...
        def setClearColor(self, clearColor: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
        def setViewportRect(self, viewportRect: QtCore.QRectF) -> None: ...
        def externalRenderTargetSize(self) -> QtCore.QSize: ...
        def surface(self) -> QtCore.QObject: ...
        def camera(self) -> Qt3DCore.QEntity: ...
        def clearColor(self) -> QtGui.QColor: ...
        def viewportRect(self) -> QtCore.QRectF: ...

    class QGoochMaterial(Qt3DRender.QMaterial):

        def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ...

        def shininessChanged(self, shininess: float) -> None: ...
        def betaChanged(self, beta: float) -> None: ...
        def alphaChanged(self, alpha: float) -> None: ...
        def warmChanged(self, warm: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
        def coolChanged(self, cool: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
        def specularChanged(self, specular: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
        def diffuseChanged(self, diffuse: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
        def setShininess(self, shininess: float) -> None: ...
        def setBeta(self, beta: float) -> None: ...
        def setAlpha(self, alpha: float) -> None: ...
        def setWarm(self, warm: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
        def setCool(self, cool: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
        def setSpecular(self, specular: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
        def setDiffuse(self, diffuse: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
        def shininess(self) -> float: ...
        def beta(self) -> float: ...
        def alpha(self) -> float: ...
        def warm(self) -> QtGui.QColor: ...
        def cool(self) -> QtGui.QColor: ...
        def specular(self) -> QtGui.QColor: ...
        def diffuse(self) -> QtGui.QColor: ...

    class QMetalRoughMaterial(Qt3DRender.QMaterial):

        def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ...

        def roughnessChanged(self, roughness: float) -> None: ...
        def metalnessChanged(self, metalness: float) -> None: ...
        def baseColorChanged(self, baseColor: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
        def setRoughness(self, roughness: float) -> None: ...
        def setMetalness(self, metalness: float) -> None: ...
        def setBaseColor(self, baseColor: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
        def roughness(self) -> float: ...
        def metalness(self) -> float: ...
        def baseColor(self) -> QtGui.QColor: ...

    class QMorphPhongMaterial(Qt3DRender.QMaterial):

        def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ...

        def interpolatorChanged(self, interpolator: float) -> None: ...
        def shininessChanged(self, shininess: float) -> None: ...
        def specularChanged(self, specular: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
        def diffuseChanged(self, diffuse: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
        def ambientChanged(self, ambient: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
        def setInterpolator(self, interpolator: float) -> None: ...
        def setShininess(self, shininess: float) -> None: ...
        def setSpecular(self, specular: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
        def setDiffuse(self, diffuse: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
        def setAmbient(self, ambient: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
        def interpolator(self) -> float: ...
        def shininess(self) -> float: ...
        def specular(self) -> QtGui.QColor: ...
        def diffuse(self) -> QtGui.QColor: ...
        def ambient(self) -> QtGui.QColor: ...

    class QNormalDiffuseMapMaterial(Qt3DRender.QMaterial):

        def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ...

        def textureScaleChanged(self, textureScale: float) -> None: ...
        def shininessChanged(self, shininess: float) -> None: ...
        def specularChanged(self, specular: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
        def normalChanged(self, normal: Qt3DRender.QAbstractTexture) -> None: ...
        def diffuseChanged(self, diffuse: Qt3DRender.QAbstractTexture) -> None: ...
        def ambientChanged(self, ambient: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
        def setTextureScale(self, textureScale: float) -> None: ...
        def setShininess(self, shininess: float) -> None: ...
        def setNormal(self, normal: Qt3DRender.QAbstractTexture) -> None: ...
        def setDiffuse(self, diffuse: Qt3DRender.QAbstractTexture) -> None: ...
        def setSpecular(self, specular: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
        def setAmbient(self, ambient: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
        def textureScale(self) -> float: ...
        def shininess(self) -> float: ...
        def normal(self) -> Qt3DRender.QAbstractTexture: ...
        def diffuse(self) -> Qt3DRender.QAbstractTexture: ...
        def specular(self) -> QtGui.QColor: ...
        def ambient(self) -> QtGui.QColor: ...

    class QNormalDiffuseMapAlphaMaterial('QNormalDiffuseMapMaterial'):

        def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ...

    class QNormalDiffuseSpecularMapMaterial(Qt3DRender.QMaterial):

        def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ...

        def textureScaleChanged(self, textureScale: float) -> None: ...
        def shininessChanged(self, shininess: float) -> None: ...
        def specularChanged(self, specular: Qt3DRender.QAbstractTexture) -> None: ...
        def normalChanged(self, normal: Qt3DRender.QAbstractTexture) -> None: ...
        def diffuseChanged(self, diffuse: Qt3DRender.QAbstractTexture) -> None: ...
        def ambientChanged(self, ambient: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
        def setTextureScale(self, textureScale: float) -> None: ...
        def setShininess(self, shininess: float) -> None: ...
        def setSpecular(self, specular: Qt3DRender.QAbstractTexture) -> None: ...
        def setNormal(self, normal: Qt3DRender.QAbstractTexture) -> None: ...
        def setDiffuse(self, diffuse: Qt3DRender.QAbstractTexture) -> None: ...
        def setAmbient(self, ambient: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
        def textureScale(self) -> float: ...
        def shininess(self) -> float: ...
        def specular(self) -> Qt3DRender.QAbstractTexture: ...
        def normal(self) -> Qt3DRender.QAbstractTexture: ...
        def diffuse(self) -> Qt3DRender.QAbstractTexture: ...
        def ambient(self) -> QtGui.QColor: ...

    class QOrbitCameraController(Qt3DCore.QEntity):

        def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ...

        def zoomInLimitChanged(self) -> None: ...
        def lookSpeedChanged(self) -> None: ...
        def linearSpeedChanged(self) -> None: ...
        def cameraChanged(self) -> None: ...
        def setZoomInLimit(self, zoomInLimit: float) -> None: ...
        def setLookSpeed(self, lookSpeed: float) -> None: ...
        def setLinearSpeed(self, linearSpeed: float) -> None: ...
        def setCamera(self, camera: Qt3DRender.QCamera) -> None: ...
        def zoomInLimit(self) -> float: ...
        def lookSpeed(self) -> float: ...
        def linearSpeed(self) -> float: ...
        def camera(self) -> Qt3DRender.QCamera: ...

    class QPerVertexColorMaterial(Qt3DRender.QMaterial):

        def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ...

    class QPhongAlphaMaterial(Qt3DRender.QMaterial):

        def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ...

        def blendFunctionArgChanged(self, blendFunctionArg: Qt3DRender.QBlendEquation.BlendFunction) -> None: ...
        def destinationAlphaArgChanged(self, destinationAlphaArg: Qt3DRender.QBlendEquationArguments.Blending) -> None: ...
        def sourceAlphaArgChanged(self, sourceAlphaArg: Qt3DRender.QBlendEquationArguments.Blending) -> None: ...
        def destinationRgbArgChanged(self, destinationRgbArg: Qt3DRender.QBlendEquationArguments.Blending) -> None: ...
        def sourceRgbArgChanged(self, sourceRgbArg: Qt3DRender.QBlendEquationArguments.Blending) -> None: ...
        def setBlendFunctionArg(self, blendFunctionArg: Qt3DRender.QBlendEquation.BlendFunction) -> None: ...
        def setDestinationAlphaArg(self, destinationAlphaArg: Qt3DRender.QBlendEquationArguments.Blending) -> None: ...
        def setSourceAlphaArg(self, sourceAlphaArg: Qt3DRender.QBlendEquationArguments.Blending) -> None: ...
        def setDestinationRgbArg(self, destinationRgbArg: Qt3DRender.QBlendEquationArguments.Blending) -> None: ...
        def setSourceRgbArg(self, sourceRgbArg: Qt3DRender.QBlendEquationArguments.Blending) -> None: ...
        def blendFunctionArg(self) -> Qt3DRender.QBlendEquation.BlendFunction: ...
        def destinationAlphaArg(self) -> Qt3DRender.QBlendEquationArguments.Blending: ...
        def sourceAlphaArg(self) -> Qt3DRender.QBlendEquationArguments.Blending: ...
        def destinationRgbArg(self) -> Qt3DRender.QBlendEquationArguments.Blending: ...
        def sourceRgbArg(self) -> Qt3DRender.QBlendEquationArguments.Blending: ...
        def alphaChanged(self, alpha: float) -> None: ...
        def shininessChanged(self, shininess: float) -> None: ...
        def specularChanged(self, specular: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
        def diffuseChanged(self, diffuse: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
        def ambientChanged(self, ambient: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
        def setAlpha(self, alpha: float) -> None: ...
        def setShininess(self, shininess: float) -> None: ...
        def setSpecular(self, specular: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
        def setDiffuse(self, diffuse: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
        def setAmbient(self, ambient: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
        def alpha(self) -> float: ...
        def shininess(self) -> float: ...
        def specular(self) -> QtGui.QColor: ...
        def diffuse(self) -> QtGui.QColor: ...
        def ambient(self) -> QtGui.QColor: ...

    class QPhongMaterial(Qt3DRender.QMaterial):

        def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ...

        def shininessChanged(self, shininess: float) -> None: ...
        def specularChanged(self, specular: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
        def diffuseChanged(self, diffuse: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
        def ambientChanged(self, ambient: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
        def setShininess(self, shininess: float) -> None: ...
        def setSpecular(self, specular: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
        def setDiffuse(self, diffuse: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
        def setAmbient(self, ambient: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
        def shininess(self) -> float: ...
        def specular(self) -> QtGui.QColor: ...
        def diffuse(self) -> QtGui.QColor: ...
        def ambient(self) -> QtGui.QColor: ...

    class QPlaneGeometry(Qt3DRender.QGeometry):

        def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ...

        def mirroredChanged(self, mirrored: bool) -> None: ...
        def setMirrored(self, mirrored: bool) -> None: ...
        def mirrored(self) -> bool: ...
        def heightChanged(self, height: float) -> None: ...
        def widthChanged(self, width: float) -> None: ...
        def resolutionChanged(self, resolution: QtCore.QSize) -> None: ...
        def setHeight(self, height: float) -> None: ...
        def setWidth(self, width: float) -> None: ...
        def setResolution(self, resolution: QtCore.QSize) -> None: ...
        def indexAttribute(self) -> Qt3DRender.QAttribute: ...
        def tangentAttribute(self) -> Qt3DRender.QAttribute: ...
        def texCoordAttribute(self) -> Qt3DRender.QAttribute: ...
        def normalAttribute(self) -> Qt3DRender.QAttribute: ...
        def positionAttribute(self) -> Qt3DRender.QAttribute: ...
        def height(self) -> float: ...
        def width(self) -> float: ...
        def resolution(self) -> QtCore.QSize: ...
        def updateIndices(self) -> None: ...
        def updateVertices(self) -> None: ...

    class QPlaneMesh(Qt3DRender.QGeometryRenderer):

        def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ...

        def mirroredChanged(self, mirrored: bool) -> None: ...
        def setMirrored(self, mirrored: bool) -> None: ...
        def mirrored(self) -> bool: ...
        def heightChanged(self, height: float) -> None: ...
        def widthChanged(self, width: float) -> None: ...
        def meshResolutionChanged(self, meshResolution: QtCore.QSize) -> None: ...
        def setMeshResolution(self, resolution: QtCore.QSize) -> None: ...
        def setHeight(self, height: float) -> None: ...
        def setWidth(self, width: float) -> None: ...
        def meshResolution(self) -> QtCore.QSize: ...
        def height(self) -> float: ...
        def width(self) -> float: ...

    class QSkyboxEntity(Qt3DCore.QEntity):

        def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ...

        def gammaCorrectEnabledChanged(self, enabled: bool) -> None: ...
        def baseNameChanged(self, path: str) -> None: ...
        def setGammaCorrectEnabled(self, enabled: bool) -> None: ...
        def isGammaCorrectEnabled(self) -> bool: ...
        def extensionChanged(self, extension: str) -> None: ...
        def extension(self) -> str: ...
        def setExtension(self, extension: str) -> None: ...
        def baseName(self) -> str: ...
        def setBaseName(self, path: str) -> None: ...

    class QSphereGeometry(Qt3DRender.QGeometry):

        def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ...

        def generateTangentsChanged(self, generateTangents: bool) -> None: ...
        def slicesChanged(self, slices: int) -> None: ...
        def ringsChanged(self, rings: int) -> None: ...
        def radiusChanged(self, radius: float) -> None: ...
        def setGenerateTangents(self, gen: bool) -> None: ...
        def setRadius(self, radius: float) -> None: ...
        def setSlices(self, slices: int) -> None: ...
        def setRings(self, rings: int) -> None: ...
        def indexAttribute(self) -> Qt3DRender.QAttribute: ...
        def tangentAttribute(self) -> Qt3DRender.QAttribute: ...
        def texCoordAttribute(self) -> Qt3DRender.QAttribute: ...
        def normalAttribute(self) -> Qt3DRender.QAttribute: ...
        def positionAttribute(self) -> Qt3DRender.QAttribute: ...
        def radius(self) -> float: ...
        def slices(self) -> int: ...
        def rings(self) -> int: ...
        def generateTangents(self) -> bool: ...
        def updateIndices(self) -> None: ...
        def updateVertices(self) -> None: ...

    class QSphereMesh(Qt3DRender.QGeometryRenderer):

        def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ...

        def generateTangentsChanged(self, generateTangents: bool) -> None: ...
        def slicesChanged(self, slices: int) -> None: ...
        def ringsChanged(self, rings: int) -> None: ...
        def radiusChanged(self, radius: float) -> None: ...
        def setGenerateTangents(self, gen: bool) -> None: ...
        def setRadius(self, radius: float) -> None: ...
        def setSlices(self, slices: int) -> None: ...
        def setRings(self, rings: int) -> None: ...
        def generateTangents(self) -> bool: ...
        def radius(self) -> float: ...
        def slices(self) -> int: ...
        def rings(self) -> int: ...

    class Qt3DWindow(QtGui.QWindow):

        def __init__(self, screen: typing.Optional[QtGui.QScreen] = ...) -> None: ...

        def resizeEvent(self, a0: QtGui.QResizeEvent) -> None: ...
        def showEvent(self, e: QtGui.QShowEvent) -> None: ...
        def renderSettings(self) -> Qt3DRender.QRenderSettings: ...
        def camera(self) -> Qt3DRender.QCamera: ...
        def defaultFrameGraph(self) -> 'QForwardRenderer': ...
        def activeFrameGraph(self) -> Qt3DRender.QFrameGraphNode: ...
        def setActiveFrameGraph(self, activeFrameGraph: Qt3DRender.QFrameGraphNode) -> None: ...
        def setRootEntity(self, root: Qt3DCore.QEntity) -> None: ...
        @typing.overload
        def registerAspect(self, aspect: Qt3DCore.QAbstractAspect) -> None: ...
        @typing.overload
        def registerAspect(self, name: str) -> None: ...

    class QText2DEntity(Qt3DCore.QEntity):

        def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ...

        def heightChanged(self, height: float) -> None: ...
        def widthChanged(self, width: float) -> None: ...
        def textChanged(self, text: str) -> None: ...
        def colorChanged(self, color: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
        def fontChanged(self, font: QtGui.QFont) -> None: ...
        def setHeight(self, height: float) -> None: ...
        def setWidth(self, width: float) -> None: ...
        def height(self) -> float: ...
        def width(self) -> float: ...
        def setText(self, text: str) -> None: ...
        def text(self) -> str: ...
        def setColor(self, color: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
        def color(self) -> QtGui.QColor: ...
        def setFont(self, font: QtGui.QFont) -> None: ...
        def font(self) -> QtGui.QFont: ...

    class QTexturedMetalRoughMaterial(Qt3DRender.QMaterial):

        def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ...

        def normalChanged(self, normal: Qt3DRender.QAbstractTexture) -> None: ...
        def ambientOcclusionChanged(self, ambientOcclusion: Qt3DRender.QAbstractTexture) -> None: ...
        def roughnessChanged(self, roughness: Qt3DRender.QAbstractTexture) -> None: ...
        def metalnessChanged(self, metalness: Qt3DRender.QAbstractTexture) -> None: ...
        def baseColorChanged(self, baseColor: Qt3DRender.QAbstractTexture) -> None: ...
        def setNormal(self, normal: Qt3DRender.QAbstractTexture) -> None: ...
        def setAmbientOcclusion(self, ambientOcclusion: Qt3DRender.QAbstractTexture) -> None: ...
        def setRoughness(self, roughness: Qt3DRender.QAbstractTexture) -> None: ...
        def setMetalness(self, metalness: Qt3DRender.QAbstractTexture) -> None: ...
        def setBaseColor(self, baseColor: Qt3DRender.QAbstractTexture) -> None: ...
        def normal(self) -> Qt3DRender.QAbstractTexture: ...
        def ambientOcclusion(self) -> Qt3DRender.QAbstractTexture: ...
        def roughness(self) -> Qt3DRender.QAbstractTexture: ...
        def metalness(self) -> Qt3DRender.QAbstractTexture: ...
        def baseColor(self) -> Qt3DRender.QAbstractTexture: ...

    class QTextureMaterial(Qt3DRender.QMaterial):

        def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ...

        def textureOffsetChanged(self, textureOffset: QtGui.QVector2D) -> None: ...
        def textureChanged(self, texture: Qt3DRender.QAbstractTexture) -> None: ...
        def setTextureOffset(self, textureOffset: QtGui.QVector2D) -> None: ...
        def setTexture(self, texture: Qt3DRender.QAbstractTexture) -> None: ...
        def textureOffset(self) -> QtGui.QVector2D: ...
        def texture(self) -> Qt3DRender.QAbstractTexture: ...

    class QTorusGeometry(Qt3DRender.QGeometry):

        def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ...

        def minorRadiusChanged(self, minorRadius: float) -> None: ...
        def slicesChanged(self, slices: int) -> None: ...
        def ringsChanged(self, rings: int) -> None: ...
        def radiusChanged(self, radius: float) -> None: ...
        def setMinorRadius(self, minorRadius: float) -> None: ...
        def setRadius(self, radius: float) -> None: ...
        def setSlices(self, slices: int) -> None: ...
        def setRings(self, rings: int) -> None: ...
        def indexAttribute(self) -> Qt3DRender.QAttribute: ...
        def texCoordAttribute(self) -> Qt3DRender.QAttribute: ...
        def normalAttribute(self) -> Qt3DRender.QAttribute: ...
        def positionAttribute(self) -> Qt3DRender.QAttribute: ...
        def minorRadius(self) -> float: ...
        def radius(self) -> float: ...
        def slices(self) -> int: ...
        def rings(self) -> int: ...
        def updateIndices(self) -> None: ...
        def updateVertices(self) -> None: ...

    class QTorusMesh(Qt3DRender.QGeometryRenderer):

        def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ...

        def minorRadiusChanged(self, minorRadius: float) -> None: ...
        def slicesChanged(self, slices: int) -> None: ...
        def ringsChanged(self, rings: int) -> None: ...
        def radiusChanged(self, radius: float) -> None: ...
        def setMinorRadius(self, minorRadius: float) -> None: ...
        def setRadius(self, radius: float) -> None: ...
        def setSlices(self, slices: int) -> None: ...
        def setRings(self, rings: int) -> None: ...
        def minorRadius(self) -> float: ...
        def radius(self) -> float: ...
        def slices(self) -> int: ...
        def rings(self) -> int: ...
